Serious games siare games that are not primarily intended for entertainment, but also have an objective and want to convey something, e.g. educational games. Knowledge is imparted in a playful way and has an entertainment aspect. Cf. Michael, David R., and Sandra L. Chen. “Serious games: Games that educate, train, and inform.” Muska & Lipman/Premier-Trade, 2005.
Mitgutsch K, Alvarado N: “Purposeful by design?: a serious game design assessment framework.” In Proceedings of the International Conference on the Foundations of Digital Games (FDG ’12). ACM, New York, NY, USA, (2012) 121-128.
Cheek C, Fleming T, Lucassen MF, Bridgman H, Stasiak K, Shepherd M, Orpin P: “Integrating Health Behavior Theory and Design Elements in Serious Games.” JMIR Ment Health (2015);2(2):e11.